Run and edit a live arena demo.
The View Demo Game page loads the runnable Xonotic-inspired arena with cause/effect controls, entity focus buttons, live code, scene JSON, inspector, and runtime preview in one desktop workspace. It runs fully online in the browser: no local Xonotic install, no local build chain, no local dependencies.
Status / Telemetry
My Projects
Create games directly from the browser and reopen them in the editor with one click.
Latest autosaved projects show up here. Open them in a new desktop editor tab.
Xonotic Arena Demo Loaded In Engine
This is the runnable WebGL project inside the AnarchySpace engine. The GitHub repo is only the source reference; the editor below is the online playable/editable demo.
Creation Flow
- 1. Create Game â folder generated under `/games/projects/{user}/{slug}`
- 2. Upload Assets â 50MB max per file, 500MB per project.
- 3. Edit Code â browser code editor + visual beginner buttons.
- 4. Autosave Commit â GitCodes entry w/ diff + metadata.
- 5. Publish Version â `games/play.php?id=GAME_ID` instantly playable.
Unity â AnarchySpace
- Export to glTF + scene JSON.
- Upload via `/games/import` â importer builds prefabs.
- Transform API: `GameObject.transform` â `entity.transform`.
- Physics plugins: Ammo.js ¡ Cannon.js ¡ Rapier ready.
- Multiplayer via WebSocket server authority + prediction.
Engine Tracks
Drop GLSL packs, LUTs, CRT overlays. Tune on the desktop editor, then validate mobile sizing in preview.
Design 2012-Instagram vibes for profiles, photo hub, live overlays.
Brokerless P2P with TURN fallbacks tuned for mainland routing.
Publish sprites, audio loops, emoji packs with manifests + mobile previews.
Dev Notes
[09:22] Template creates editable scene JSON, runtime script, README, and initial commit metadata.
[09:23] Demo mode auto-runs in the editor; saved projects autosave through GitCodes commits.
[10:05] Desktop editor focus restored with a built-in 390x844 mobile preview frame.
[10:24] View Demo Game added with cause/effect controls for engine learning.